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Multimedia 1 para anuncio Procedural Skeletal Meshes: Real-time Slicing & Dismemberment

Descripción

Elevate your project’s interactivity with Procedural Skeletal Meshes! This plugin allows for the modification of Skeletal Meshes at runtime, opening up new possibilities for combat interactions or gory dismemberment.

Check out the demo video:

Demo Video

To reach out for questions or support, join the discord:

Discord

Try out the demo here:

Demo

Here's the documentation (auto-generated):

Documentation

GETTING STARTED

For Blueprint users:

1. Ensure Show Plugin Content is enabled in the Content Browser! This will allow you to see the provided example content.

  1. Open the provided "ProceduralSkeletalMeshDemo" level.

To use this plugin in your C++ code:

  1. Add "ProceduralSkeletalMesh" to your .build.cs file under PublicDependencyModuleNames.

  2. Include "ProceduralSkeletalMeshComponent.h" to integrate UProceduralSkeletalMeshComponent into your project.

Key Features & Highlights:

  1. Slice & Carve: Execute clean, precise cuts on character meshes or other skeletal assets at runtime. Watch body parts detach seamlessly with no precomputed limbs or rigid constraints.

  2. New Technology: Away with traditional bake-in approaches. This innovative technique generates fresh geometry in real time so your characters remain fully skeletal and animatable—even after being sliced.

  3. Procedural, In-Engine Workflow: No more external 3D tools or offline pre-processing. All slicing and boolean operations happen in-engine, giving you full control over how and when you slice your characters.

  4. Easy Integration: Drop the plugin into your project and immediately start making cuts—no complex setup required. It extends the Skeletal Mesh Component, so it can be utilized to implement dismemberment systems anywhere you'd use a skeletal mesh. It's as easy as calling one of the Slice or Carve functions.

Use Cases:

  • Action/Combat Games: Create gruesome melee or ranged attacks that dynamically slice limbs and carve chunks out of enemies.

  • Simulation & VR: Enhance immersion with real-time cuts, surgical procedures, or body part detachment.

  • Foliage Cutting: Dynamically slice and deform foliage made up of skeletal meshes.

Ideal For:

  • Developers and studios seeking true real-time dismemberment.

  • Games aiming for gore, (skeletal) foliage cutting, sci-fi disintegration, or stylized “cel-shaded” severing.

  • Projects built on low-poly or low mid-poly contiguous meshes, where you need efficient, flexible runtime mesh edits.

Formatos incluidos