
Descripción
Bodycam Post-Process All-in-One Shader is a complete solution for achieving realistic tactical bodycam visuals in Unreal Engine.
It includes a fully customizable post-process material designed to simulate physical lens characteristics such as Fisheye Distortion, Chromatic Aberration, Lens Dirt, and Digital Sharpening. The pack also features a functional User Interface overlay and a gameplay-ready object pixelation system.
The system is designed for a simple workflow using the included Blueprint Actor. This actor automatically sets up the post-process effects and the UI, which displays real-time System Date/Time and a unique, randomly generated Session ID. The pixelation (censorship) feature works via Custom Depth, allowing you to easily mask and obscure specific objects on the fly without complex setup.
Important Note: To use the Object Pixelation feature, you must set the "Custom Depth-Stencil Pass" to "Enabled with Stencil" in your Project Settings.




