
描述
Build 19th-century interiors, from a candle-lit parlour to a derelict bedroom, with one consistent modular kit.
95 unique meshes: 41 architecture pieces (walls with door, double-door and window openings, panelled walls, floors, ceilings incl. coffered, trims, staircase, landing, balustrades, marble fireplace), 24 furniture pieces, 8 lighting pieces (lit and unlit) and 22 props, including dust sheets and debris.
Real bevels on every visible edge. Clean topology: 95,196 triangles across the whole kit.
A 100 cm grid, 350 cm walls and a 370 cm storey height: pieces snap together without gaps.
Two finishes per wall: each face of a wall has its own material slots.
One master material with Tiling, Tint, Roughness, Wear, grime/dust colours and vertex-paint grime. It drives 26 material instances plus 11 ready-made "Abandoned" variants.
8 decals (damp, mould, crack, cobweb, peeling paper, soot, dust, drips).
Nanite on architecture. LODs on furniture, lighting and props. Custom UCX collision on every mesh.
Textures at 512 px/m or more. Normal maps are DirectX; ORM is packed (AO / Roughness / Metallic).
Demo map (Lumen): parlour, study, entrance hall with staircase, and an abandoned bedroom. An overview map shows every mesh, labelled.
Includes a PDF user guide with a grid/snapping guide, opening sizes and the full piece list.
Formats: Unreal Engine 5.8 project, FBX, Blender 5.2 source.
















