
Description
This low-poly sci-fi explorer helmet has been fully updated for Unreal Engine 5.6, ensuring seamless integration into games, cinematics, and virtual productions. Optimized for real-time performance, it’s designed for versatility—perfect for survival, sci-fi, and cinematic storytelling settings.
Key Features (5.6 Update)Parametric fitting
Conforms dynamically to all MetaHuman body types in the MetaHuman Creator.
Works natively with Unreal Engine 5.6’s MetaHuman Creator.
Multiple styles & finishes
Two distinct versions included: new/clean and worn/damaged.
Available in 6 unique colorways to match different environments and narratives.
Customizable via Substance
The included Substance Painter file allows full control for creating custom colors, decals, and wear levels.
Ideal for tailoring the helmet to your project’s art direction.
Optimized performance
Balanced polycount for smooth gameplay while maintaining cinematic quality in close-ups.
Densely packed 4K textures ensure sharp details across all lighting conditions.
For projects still in Unreal Engine 5.3, the original package is included.
Legacy Features:
Tailored to m_tal_nrw_body and m_tal_ovw_body body types.
Includes both clean and damaged versions across 6 colors.
Substance Painter file for color and wear customization.
Clothing seen in the previews and demo folder can be downloaded here: FAB Link
All screenshots rendered directly in Unreal Engine 5 for true in-engine representation.
Note: MetaHuman not included. Create your own in the MetaHuman Creator within Unreal Engine.
5.3 ONLY: Learn how to use this product with your MetaHumans in Unreal Engine by following this step-by-step tutorial: Watch Now.Feedback is always welcome—I’d love to hear how I can make this model even better for your projects.
More artwork at ArtStation.







