
Description
Images in the description represent how the tool can be used. No skeletal meshes or environment are included.
The tool uses 2 blueprints. Contains most of the features used in creatives:
-spawn characters one by one
-spawn all characters in one frame
-move/don't move the queue after the spawn
-time interval of spawn
-number of characters near the bench to rotate
-total number of chars to spawn
-movement speed
-initial position on spline
-changeable global animation speed
-select splines from level or from current blueprint
-select random characters or choose a character directly
-select animations for walking, idle, leaving the queue
-call a custom event to send first character from the queue
-use predefined or generated on the fly splines
-2 spawn presetsversionversion 1.1: Added custom path for queue leavers. Now we can define it by the materials of a skeletal meshes or predefined with a variable. Also added a jump feature to make creatives with balls.