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Media 1 for listing Character Queue Tool for cinematics and creatives

Description

Images in the description represent how the tool can be used. No skeletal meshes or environment are included.

The tool uses 2 blueprints. Contains most of the features used in creatives:

-spawn characters one by one

-spawn all characters in one frame

-move/don't move the queue after the spawn

-time interval of spawn

-number of characters near the bench to rotate

-total number of chars to spawn

-movement speed

-initial position on spline

-changeable global animation speed

-select splines from level or from current blueprint

-select random characters or choose a character directly

-select animations for walking, idle, leaving the queue

-call a custom event to send first character from the queue

-use predefined or generated on the fly splines

-2 spawn presetsversionversion 1.1: Added custom path for queue leavers. Now we can define it by the materials of a skeletal meshes or predefined with a variable. Also added a jump feature to make creatives with balls.

Included formats