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The Lab — Sci-Fi Research Facility

A complete sci-fi laboratory environment for Unreal Engine 5, built on Nanite, Lumen, and Substrate for out-of-the-box visual fidelity with zero lightmap baking. Every static mesh ships with collision and is drop-in ready. Ideal for sci-fi games, cinematics, archviz, and virtual production.

What's inside

  • Modular lab shell — interior + exterior, complex collision so you can walk the space

  • 30+ hero props — cryo chamber, microscope, lab equipment, work tables, monitor assembly with screens, laptop, computer, storage crates, ammo boxes, lockers, medbox, water tank

  • Sci-fi gear — helmet, sidearm, ammo clip

  • Crashed ship wreckage — derelict hull prop for environmental storytelling

  • Greenery — potted plants, plant case, foliage, soil beds

  • Procedural cabling — PCG-driven wire scatter blueprint

  • Atmosphere — volumetric dust & dust-storm Niagara systems

  • Two ready-to-open maps — a dressed showcase scene and a clean asset-overview/catalog map


Built for UE5

  • Nanite geometry on the majority of solid props — no manual LODs to manage on those meshes

  • Fully dynamic Lumen lighting (no baked lighting, no lightmap UVs required)

  • Substrate master materials with tunable instances

  • Collision on every mesh; PBR texture sets up to 4K (BaseColor / Normal / packed ORM / Emissive)


Requirements

  • Unreal Engine 5.8, Windows (DX12 / SM6)

  • Substrate materials must be enabled in the target project

  • Nanite & Lumen enabled (project default) for intended visual fidelity

  • "ModelingToolsEditorMode" is a necessary plug in that must be selected or turned on.

    41 Unique static meshes

    216,715 Total triangles (LOD0)

    194 Textures

    70 Materials + instances

    100% Meshes with collision

    2 Demo maps

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