
Description
Stylized and lightweight polar bear character, fully rigged and animated with high-quality behavior sets. Ideal for wildlife simulations, fantasy environments, or stylized open-world games. Includes both Root Motion and In-Place animations for maximum flexibility in animation blueprints and AI systems.
πΉ Technical Details:
Polygons: 3,246 (quads)
Vertices: 3,308
Geometry: Clean quad-only topology
Materials: 4
Textures: 9 total (2048x2048)
T_Polarbear_D (Body Color)
T_Polarbear_N (Body Normal)
T_PolarbearEye_D
T_PolarbearTeethLow_D
T_PolarbearTeethUp_D
LODs: Not included
Rig: Custom rig for quadruped animation
Root Motion Support: Yes
Sample Scene: Included (with lighting and animation preview)
πΉοΈ Animation Overview:
Includes 27 animations, authored for both In-Place and Root Motion workflows:
Locomotion: Walk, Trot, Run (forward, left, right), Backward
Idle Cycles: Idle, Idle2, Look, Sniff, Sniff Up
Combat & Behavior: Bite, Roar, Swipe Left/Right, Double Swipe, Hit
Ambient & Life Cycles: Eat, Sleep, Lay, Wake Up
Transitions: Smooth transitions ideal for blendspaces and AI states
All animations are loopable where appropriate and ready for use in gameplay logic or cinematics.
π‘ Ideal for arctic environments, educational games, stylized worlds, or wildlife encounters in fantasy RPGs.























