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MĂ­dia 1 do anĂşncio Cinematic Lighting System - OmniLux
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Descrição

Cinematic light rigs that read your subject and your camera — built in seconds, baked to native Unreal lights.

📺 Demo | 📖 Technical Doc | 💬 Discord

  • OmniLux is an editor-first lighting system for Unreal Engine 5.

  • Drop a generator, pick a subject, choose an archetype — and a camera-aware key/fill/rim setup builds itself around your character, prop, or product.

  • Refine ratio, color, and spatial pose from one focused panel, then bake to standard Unreal lights with zero runtime cost.

SEVEN CINEMATIC ARCHETYPES

Not one preset — a vocabulary. Each archetype encodes a complete lighting philosophy and stages key, fill, rim, back, and accent lights with consistent geometry:

• Classic — foundational three-point, balanced and versatile

• Paramount — elevated key, glamorous beauty-light

• Split — hard lateral contrast, bold and editorial

• Silhouette — rear-dominant with minimal fill, shape-defined

• Cross — opposing sources that carve dimension from every angle

• Halo — enveloping rim glow, ethereal backlit feel

• Hero — wide soft key with focused accent work for a single subject

Switch archetypes instantly — style and color carry across, distance and height jump to that layout's recommended starting pose.

TWO COLOR ENGINES, ONE PANEL

• HSL Mode — six curated style snaps (Ember, Noon, Frost, Contra, Invert, Sodium) for fast color-direction control

• Physical Kelvin Mode — 2700K tungsten through 6500K cool daylight, with a tint slider for green/magenta correction

Move through warmth and fill separation continuously on the 2D style pad. Override any single light in Light Mode.

SPATIAL PRECISION CONTROL

The signature 2D Spatial Pad.

  • Horizontal axis controls distance from subject (Tight / Neutral / Wide).

  • Vertical axis controls elevation (Low / Eye / High).

Click for instant snaps, drag for fluid control. Live readouts show exact distance in centimeters and elevation band.

CAMERA AWARENESS
  • View mode tracks the editor viewport — rig facing updates as you orbit.

  • Pin mode locks to a specific camera actor for a fixed shot.

  • Manual mode takes explicit ISO, shutter, and aperture.

OmniLux reads exposure from your camera or post-process volumes and intensities follow.

SCENE INTELLIGENCE

• EV Scope — real-time exposure map showing key, fill, rim, and ambient on one shared EV scale.

Drag horizontally to bias exposure, vertically to trim master dimmer. Edge chevrons suggest archetype-aware nudges.

• Optimize Card — six-axis rig health check (Overlap, Bounds, Volume, Budget, Contrast, Exposure) distilled into a single S→D grade.

One-click Resolve applies the highest-priority refinement; the dial's ghost arc previews the score improvement before you commit.

NEGATIVE FILL

The cinematographer's tool for subtracting light, built in.

  • Toggle on and a matte-black card appears opposite your key, deepening shadows on the fill side.

  • Auto-bounds sizes it to the target's silhouette, with manual overrides for distance, scale, yaw, vertical offset, and shadow contribution.

TARGET INTELLIGENCE
  • Subject-aware aim using shape and skeleton cues.

  • Automatic bounding analysis sizes rig radius, cone angles, and negative fill. Multi-target group framing for pairs and crowds.

  • Subject classification (humanoid, creature, prop, vehicle, environment) adapts rig behavior.

Enable dynamic tracking and the rig follows targets as they move during authoring.

PRESETS YOU CAN ACTUALLY REUSE
  • Save the full generator state — archetype, style, spatial staging, ratio, camera settings, per-light overrides, custom colors, negative fill. Version-safe JSON, portable across projects and teams.

  • 10 built-in presets ship with detailed cinematographic tuning: Classic Moonlit Premium, Cross Cyber Cyan Magenta, Cross Emerald Laser, Halo Golden God Rays, Halo Product Reveal, Hero Teal Amber, Hero Ultraviolet Launch, Paramount Champagne Lux, Silhouette White Rim, Split Red Blue Stinger.

SEQUENCER INTEGRATION
  • Keyframe generator properties — dimmer, hue, exposure bias, saturation, spatial staging — directly in Sequencer.

  • OmniLux evaluates changes live during scrubbing for smooth playback.

  • When the animation is locked, Bake Active Sequencer samples frame-by-frame and writes native Spot and Rect light actor tracks ready for Movie Render Queue.

BUILT FOR PRODUCTION

• Bakes to standard Unreal light actors — editor-only authoring, zero runtime overhead, ships clean

• Editor Performance Mode for smooth iteration on heavy rigs (shadow preview tuning, tracking optimization, 30 Hz layout cap)

• Smart caching avoids redundant solves during multi-target tracking

• UE 5.5, 5.6, 5.7 — single codebase

• Windows and Mac editor authoring

WHO IT'S FOR

Cinematic artists who want a rig that's right the first time, not a placement loop. Virtual production teams who need camera-aware setups with deterministic baked output. Product visualization workflows that need studio-grade lighting without the studio-grade setup time. Solo creators and indie teams who want professional lighting quality from a single panel.

Built and supported by a working cinematic artist.

Active community on the OmniScape Discord, regular updates, fast response on issues.

Formatos incluĂ­dos