
説明
In-Game Building & Decoration System
A plug-and-play runtime placement system that allows players to place, rotate, snap, and remove objects directly in-game — perfect for furniture placement, base building, prop decoration, survival mechanics, and sandbox gameplay.
This system enables players to interactively place actors at runtime using surface detection, snapping, and placement validation, without requiring any additional setup or placement logic inside the character blueprint.
Video
Easy Integration
Add the provided Placement Component to your Player Character Blueprint and call a single function to begin placement.
Placeable actors can be configured using the included Data Table structure or passed directly via class reference, allowing seamless integration with inventory systems, build menus, hotbars, or UI selection systems.
No hardcoded input or character logic required.
Ideal for
Player housing systems
Base building mechanics
Tycoon and simulator decoration
Survival crafting placement
Interior customization
Puzzle object placement
Sandbox gameplay systems



