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出品In-Game Building & Decoration Systemのメディア1

説明

In-Game Building & Decoration System

A plug-and-play runtime placement system that allows players to place, rotate, snap, and remove objects directly in-game — perfect for furniture placement, base building, prop decoration, survival mechanics, and sandbox gameplay.

This system enables players to interactively place actors at runtime using surface detection, snapping, and placement validation, without requiring any additional setup or placement logic inside the character blueprint.

Video

Easy Integration

Add the provided Placement Component to your Player Character Blueprint and call a single function to begin placement.

Placeable actors can be configured using the included Data Table structure or passed directly via class reference, allowing seamless integration with inventory systems, build menus, hotbars, or UI selection systems.

No hardcoded input or character logic required.

Ideal for

  • Player housing systems

  • Base building mechanics

  • Tycoon and simulator decoration

  • Survival crafting placement

  • Interior customization

  • Puzzle object placement

  • Sandbox gameplay systems

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