
Descrizione
Build a fairy-tale stronghold from the outside in. Stylized Medieval Castle is a complete modular castle pack: curtain walls and towers on a 4 m grid, a gatehouse with portcullis and drawbridge, a walk-in keep, a modular interior kit for throne halls and chambers, a vaulted dungeon kit with barred cells, courtyard buildings, siege engines, props, a small nature set and animated animals – all at real-world scale with game-ready collision.
Every asset has its own baked texture set, so the painted details – bevelled stone blocks, moss, wood grain, roof tiles, cloth and gold trim – are preserved in Unreal. The pack shares its art style, scale and naming conventions with Stylized Medieval Village and Stylized Enchanted Forest, so all of them work together in the same world.
WHAT'S INCLUDED
• 22 castle kit pieces – keep (walk-in ground floor), gatehouse with portcullis and gate leaves, drawbridge, round towers (open top, roofed, ruined), square towers (open top, roofed), turret, 11 curtain wall pieces (4 m, 8 m, 8 m with inner stairs, postern gate, arrow slits, broken, corner, end, wooden hoarding, low wall and pillar), stone stairs and courtyard paving
• 13 interior kit pieces – stone walls with door, window and arch, pillar, column, fireplace, balustrade, checker and wooden floors, beamed ceiling, wooden and spiral stairs
• 26 throne hall & chamber props – throne and dais, long feast table with tableware, benches, high chair, iron chandelier, candelabra, brazier, wall torch, blue and red banners, tapestry, carpets, canopy bed, wardrobe, bookshelf, writing desk, royal chest, armour stand, weapon rack, wall shield, knight statue, wine barrel and vase
• 7 courtyard buildings – two half-timbered guard houses (red and blue roof), blacksmith forge with bellows and chimney, stable with three swinging gates, well and two market stalls
• 28 yard, training & siege props – catapult with moving arm, ballista, ammunition, training dummy, archery target, weapon barrel, flag standards, cart, wheelbarrow, hay stack, bale and pile, crates, barrels, sacks, water trough, bucket, anvil, grindstone, firewood store, fence, hitching post, lantern post, ladder and bench
• 28 dungeon pieces & props – dungeon walls (plain, door, chains, barred window), barred cell fronts with and without a door, barrel vault, vault end, transverse arch, pillar, flat ceiling, floors with puddles and a drain, stairs, hanging cage, hanging chains, guard table, stool, straw bed, treasure pile, iron chest, gold coins, bones, skull, cobweb, rubble, wall lever and water spout
• 6 animated animals – plain and saddled horses, hound, cat, raven and rat, each with Idle plus two more loops (Walk, Graze, Sniff, Peck or Hop)
• 27 nature assets – oaks, birch, pines, bushes, fern, grass, tall grass, wildflowers, reeds, lily pads, rocks and a cliff
• Demo map (LV_Castle) – the castle on a plateau with a moat and drawbridge, a furnished throne hall inside the keep, a lively courtyard (forge, stable, well, guard houses, market, training yard), an approach road, hay fields, woods and meadows with 7,800+ instanced foliage meshes, animated animals, lights and preset cameras
• LV_ThroneHall and LV_Dungeon – two interior maps built only from the interior and dungeon kits
• Overview map (LV_Showcase) – every asset laid out by category with a name label
GAME-READY
• UCX collision on props and rocks; complex collision on walls, towers, buildings and terrain – walk through the gate, along the wall walks and into the keep
• 25 openable parts with the pivot at the hinge: doors, gate leaves, portcullis, drawbridge, cell doors, stable gates, wardrobe doors, chest lids, the catapult arm and a wall lever – ready for your Blueprints
• Emissive fire, candles, braziers, torches, lanterns and lit windows for night scenes
• Clean lightmap UVs (UV1) on every static mesh – packed without overlaps and verified texel by texel, ready for baked lighting
• Real-world scale (1 unit = 1 cm), 4 m modular grid and consistent naming (SM_CA_, SKM_CA_)
• Simple material setup: master materials with one material instance per mesh























