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Descrizione

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Easy Refresh All Nodes keeps Blueprint maintenance from derailing your day. Run Easy Refresh All Nodes anywhere, Content Browser, folders, or the entire project, then optionally compile/save the results and surface every warning or failure with actionable dialogs.

Key Features

  • Content Browser & folder context actions that refresh and compile only the assets you pick.

  • Level Editor menu command that sweeps /Game, /Engine, and any custom roots you define.

  • Rich error handling: toast summaries, modal dialog links to each failing Blueprint, and easy access to the compiler log.

  • Project settings panel with toggles for compile, level Blueprint inclusion, per-root scanning, and granular include/exclude lists.

  • Safe automation that saves touched assets for you, keeping source control in sync.

Typical Workflow

  1. Select problem Blueprints (or a folder) in the Content Browser and trigger Easy Refresh All Nodes to batch-fix node wiring without opening every asset.

  2. Before a build, run the Level Editor command to refresh and compile every configured path; warnings and errors pop up with direct links so you can jump straight to fixes.

  3. Tune behavior under Project Settings → Plugins → Easy Refresh All Nodes to match your project’s structure, excluding fragile classes or directories when needed.

Technical Notes

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