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出品Chronisのメディア1

説明

Chronis - Turn Management System


-- Showcase -- Documentation -- Support -- Demo --

Note: Showcase video coming soon!

Chronis is a plug and play turn manager designed for ease of use and flexibility. It is incredibly simple to setup, tweak the settings and call a handful of functions to have feature rich turn management setup for your project in a matter of minutes. It was designed to give control over details like turn order, when turns start, when they end and more! There are no components and no classes to inherit from, just an interface to implement that can be done either in blueprints or code.

It also comes with a simple turn-based game like demo that you can try before purchase and all the demo files are available to be explored! There's also a custom debug widget to show turn orders and list all the actors engaging in an encounter along with their initiative values.


Feature Overview
  • No actors, no specific classes and no components. Just one interface and a handful of blueprint nodes.

  • Global settings through Project Settings for ease of configuration.

  • Multiple in-built turn orders such as player first, enemy first, initiative based.

  • Custom Turn Order class to create any kind of turn order strategy your project needs.

  • Support for rounds and turn counts.

  • Isolated design, only handles the turn management which can be drive by any kind of encounter system that your project needs.

  • Custom debug widget that can be activated anytime to see turn orders and initiative values.

  • Suitable for turn-based games in all genres, cards, RPGs, jRPGS, cRPGs, and more!

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