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Media 1 for listing glTF Exporter

Description

This Unreal Editor plugin allows exporting selected actors, selected assets or a full level into glTF files (https://www.khronos.org/gltf/).

As of 5.1, the plugin is shipped with engine.

This plugin exports glTF version 2.0, either to ‘.gltf’ (JSON) or ‘.glb’ (binary) files.

It supports export of 

  • Material (including textures as png or jpg)
  • Static Meshes and Skeletal Meshes
  • Animation Sequences
  • Level Sequences
  • Levels
  • Level Variant Set

Usage:

Alt 1: Export asset via Content Browser

  1. Right-click on a StaticMesh, SkeletalMesh, AnimSequence, Level, or Material asset in the Content Browser.
  2. Select Asset Actions -> Export...
  3. Change Save as type to .gltf (or .glb) and click Save
  4. When glTF Export Options window is shown, click Export

Alt 2: Export current level via File Menu

  1. Select any number of actors in the current level
  2. In the top menu, select File -> Export Selected...
  3. Change Save as type to .gltf (or .glb) and click Save
  4. When glTF Export Options window is shown, click Export

Alt 3: Script the export using Blueprint in Editor or at Runtime, or use Python in Editor.

glTF and the glTF logo are trademarks of the Khronos Group Inc.

Included formats

  • logo of Unreal Engine format