
Descripción
QuickCards brings collectible trading cards to Unreal Engine: layered parallax cards with real depth, holo foils that catch the light, and the hands, decks and pack openings that card games are built on.
Tilt a QuickCards card and its layers pull apart. The background sinks behind the frame, the character floats in front, and a pop-out breaks past the card's edge, while a holo foil shifts with the angle. Each card is data, not a Blueprint: pick a template, drop in your art, choose a finish, and it works in UMG and as a 3D card in your level, with no material editing.
What's included
3 code modules: QuickCards (runtime), QuickCardsEditor (editor tools), QuickCardsDemo (the demo's screens, in C++ to read and learn from)
Card, Deck, Template, Finish, Pack, Rarities and Feel Preset assets, all made from the Content Browser's QuickCards menu
Widgets: QuickCards Card, Hand, Pack Opening and Inspect; a 3D QuickCards Card actor and component
2 card templates (Simple and Full Art) and a card text layout to restyle
11 finish presets and a material function for your own
3 feel presets and a basic rarity set (Common, Uncommon, Rare, Legendary)
Hands with hover, drag-and-drop onto your own play areas, keyboard and gamepad
Pack opening with odds, guaranteed rarity, pity counter and premium packs, plus 7 sounds
An example card, deck and pack
A demo map (LV_Demo_Showcase) with a tab for each part: finishes, effects, hand, packs, a live customizer and a 3D table; set its Deck to see your own cards in every tab
A 12-card demo set with two frames, a card back and a pack
Documentation with a step-by-step tutorial, a user guide and a reference for every setting
Documentation: https://quicksystemsteam.github.io/QuickCards/
Demo art is AI-generated example content to show the features: use your own art in your game. Made with Juggernaut XL v9 by KandooAI and RunDiffusion (https://civitai.com/models/133005) and the Ukiyo-e SDXL LoRA by ronnie_alfaro (https://civitai.com/models/1234313).




