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Mídia 1 do anúncio Metasound State system

Descrição

A powerful Enum-driven State Machine for MetaSounds.
Control all your audio with clean, centralized Global and per-Component states. Dynamic MetaSound nodes let your sounds react instantly to gameplay without Blueprint complexity.

Perfect for music systems, UI audio, weapon logic, ambience control, and any state-driven audio behavior. Works with Blueprint & C++ enums. Includes full debug tools.

Features
  1. Global State System — one shared Enum value for all MetaSounds.

  2. Component State System — per-AudioComponent Enum handling.

  3. Dynamic MetaSound Nodes — Router, Selector, Trigger Switcher, GlobalValue.

  4. Global Custom Values — RTPC-style numeric parameters.

  5. Blueprint & C++ Enum Support — fully automatic.

  6. Debug Toolsjp.audio.debug.log, jp.audio.debug.print.

Version History
  • 1.0 — Added Global State system.

  • 1.1 — Added Component-scoped State system.

  • 1.2 — Added Debug Mode (log + on-screen print).

Simple. Fast. Production-ready.

Formatos incluídos