
Opis
A powerful Enum-driven State Machine for MetaSounds.
Control all your audio with clean, centralized Global and per-Component states. Dynamic MetaSound nodes let your sounds react instantly to gameplay without Blueprint complexity.
Perfect for music systems, UI audio, weapon logic, ambience control, and any state-driven audio behavior. Works with Blueprint & C++ enums. Includes full debug tools.
FeaturesGlobal State System — one shared Enum value for all MetaSounds.
Component State System — per-AudioComponent Enum handling.
Dynamic MetaSound Nodes — Router, Selector, Trigger Switcher, GlobalValue.
Global Custom Values — RTPC-style numeric parameters.
Blueprint & C++ Enum Support — fully automatic.
1.0 — Added Global State system.
1.1 — Added Component-scoped State system.
1.2 — Added Debug Mode (log + on-screen print).
Simple. Fast. Production-ready.




