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Média 1 pour l'article Procedural Glass (Marine Chronometer Series)

Description

⚠️ IMPORTANT PURCHASE NOTE
This product contains the material (Glass) ONLY. The indicative renders of mesh-based assets are for demonstration purposes and are NOT INCLUDED.

This is also a native Blender shader network (.blend format). It does not contain pre-baked image maps. For use inside game engines (Unreal, Unity, etc.), the user must bake the procedural nodes to image textures within Blender prior to export.

OVERVIEW
This Glass material is 100% procedural through Blender's shader node system. It is engineered specifically to remain lightweight (for render performance) while providing enough surface detail (for close-up shots).
As the material is generated mathematically within Blender, there are zero external image textures to load, unpack, or manage.

FEATURES
-> Dynamic Lighting Response: Flat/studio lighting creates a clean, uniform finish (suitable for stylised rendering), whereas contrasted/low-angle lighting will highlight the surface details (suitable for realistic rendering).
-> Surface Details: Smooth glass pitting, faint colour mottling, and lighting-dependent marks.

INTERFACE
-> Asset-Browser Compatible: Instant drag-and-drop access within any project.
-> Control Nodes: A custom control node group exposes clear sliders for major parameters (such as scale).
-> Unrestricted Access: The original node tree remains fully accessible for advanced structural modifications.

ADDITIONAL INFORMATION
This material is part of a complete set. Get the full collection (including Glass, Wood, Metal, and Leather) at a 40% discount by purchasing the 4-in-1 Procedural Material Bundle (Marine Chronometer Series).

Formats inclus