
Açıklama
Comic-print shading: halftone gradients, Ben-Day dot fields, speed lines, focus bursts and crosshatching. 40 toon decals: five kinds, eight variations of each. They arrive ready to place in both engines and each fades to nothing before the edge of its texture.
WHAT YOU GET
Halftone Gradient (8), Benday Dots (8), Speed Lines (8), Focus Lines (8), Crosshatch (8).
Flat cel color with hard shade bands and bold ink outlines, a light normal map so they catch the light without losing the cartoon look, and gloss on the stickers. Every decal is a 1024x1024 set of maps: color with opacity in the alpha channel, a normal map, roughness and height.
UNITY
Tested in Unity 6000.5 with the Built-In Renderer and the Universal Render Pipeline. The decals ship as transparent materials for quads, the one decal route every pipeline has, and an included editor script binds them to the right shader for the pipeline your project runs when the package imports. In URP it also creates a material per decal for URP's Decal Projector. Textures come in clamped, so the border never tiles back in, with albedo alpha kept as transparency and normals flagged as normal maps. A demo scene puts every decal on a wall.
UNREAL
Unreal Engine 5.8, with no plugins. One deferred decal master material with an instance per decal, color and opacity from one texture, the normal already converted to Unreal's DirectX convention, and roughness from its own map. A demo level projects every decal onto a wall through Decal Actors.
ANY OTHER ENGINE
The raw maps ship alongside both formats as plain PNGs: albedo with alpha, normal, roughness and height. Godot's Decal node takes them directly.
CLEAN EDGES
Every decal fades to fully transparent before the edge of its texture, and that is checked at build time: a decal whose alpha reaches the border fails the build. Outside the decal the normal map is flat and the roughness neutral, so nothing shows under zero alpha.
Features:
Number of Unique Materials: 40
Number of Textures: 160
Texture Resolutions: 1024x1024
Number of Meshes: 0
Number of Unique Meshes: 0
LODs: No
Number of LODs: 0
Supported Development Platforms: Windows, macOS, Linux
Supported Unity Pipelines: Built-In Renderer, Universal Render Pipeline
Dependencies and prerequisites: None. The Unity format uses stock Unity shaders and was tested in Unity 6000.5 with the Built-In Renderer and URP. The Unreal Engine format requires Unreal Engine 5.8 and uses only stock material nodes, with no plugins.





