This product is a volumetric cloud shader designed for Unreal Engine 5.6 and above, intended for cinematic use.
It focuses on creating large, billowy cloud formations that are not achievable using traditional noise-based methods. Each VDB file is used to generate a seamlessly tiling cloudscape.
The project includes a variety of cloud formations, ranging from nearly clear skies to fully overcast conditions.
The project also includes a level to bake the clouds into an HDRI if needed.
In addition to the volumetric cloud shader, the package also includes a 2D cloud shader intended for high-altitude cloud layers.
Included in this package:
Unreal Engine 5.6 project files
Master material for VDB-based volumetric clouds
Master material for 2D high-altitude clouds
22 VDB cloudscape files
4 example material instances
High-altitude cloud texture
Level to bake clouds into HDRI
Product video: https://www.youtube.com/watch?v=RYpTxmXSx7o