
Beschreibung
Shen — Custom MetaHuman Character
AnimationTest|ThirdPerson
Basic tutorial
GASP tutorial
Combine outfits tutorial
How to hide body and head parts tutorial
For questions and propositions write to : [email protected]
A cinematic-quality custom MetaHuman character designed for Unreal Engine 5.6 and MetaHuman Creator.
Shen is a calm, disciplined elder warrior and master figure, suitable for monks, mentors, sages, and high-ranking characters in narrative-driven worlds.
Fully compatible with the MetaHuman pipeline and ready for immediate use in Unreal Engine.
Description
Shen is a fully realized MetaHuman character created for real-time and cinematic production.
His appearance emphasizes age, wisdom, and restraint — featuring detailed facial wrinkles, realistic skin breakup, and a distinctive custom groom with long hair and beard.
The outfit is composed of layered fabric and leather elements, automatically skinned to the MetaHuman skeleton for seamless animation and easy integration into existing MetaHuman workflows.
Shen works perfectly as a master, monk, elder warrior, or spiritual leader in historical, eastern-inspired, or grounded fantasy settings.
Key Features
✔ Unreal Engine 5.6 + MetaHuman Creator compatible
✔ Fully compatible with the standard MetaHuman rig
✔ Custom outfit with layered fabric and leather elements
✔ Automatic clothing skinning (auto-weighted to MetaHuman skeleton)
✔ High-quality 4K textures for character and clothing
✔ Detailed facial textures suitable for cinematic close-ups
✔ Custom groom (hair and beard) optimized for MetaHuman
✔ Optimized for real-time rendering and cinematics
✔ Ideal for historical, eastern-inspired, and narrative-driven projects
Technical Information
Groom
Custom MetaHuman groom (hair + beard)
Optimized for real-time and cinematic rendering
Compatible with MetaHuman hair shading
Works with Lumen and Path Tracing
Textures
Clothing: 4K (BaseColor, Normal, Roughness, ORM, Masks)
Face: 4K (BaseColor, Normal)
Clothing
Multi-layer outfit with fabric and leather components
Automatically skinned and ready for animation
Compatible with cloth simulation setups in Unreal Engine






