转至内容
商品 Flexible Dialogue System 的媒体 1
0 条评论

描述

The Flexible Dialogue System is a powerful and modular Unreal Engine plugin designed to create dynamic cinematic conversations and interactive dialogue experiences with ease.

Built for both developers and narrative designers, the system provides a fully customizable framework for managing dialogues, voice playback, subtitles, camera transitions, character animations, facial expressions or choices

The Flexible Dialogue System offers a scalable solution that integrates seamlessly into any Unreal Engine projects.

Key Features

  • Easy and fast integration : Simply add a Dialogue Component, assign a Dialogue Data Asset, and your conversation system is ready to use.

  • Supports multiple dialogue types: monologue, dialogue with 2 or more characters, dialogue between NPCs

  • Multiple Dialogue Types with parameters : Speech, Player Choices, Jump to Dialogue Index, Custom Event, Condition checks, Dialogue End Nodes

  • Highly Customizable Dialogue Parameters : Each dialogue can be individually configured with a wide range of cinematic and gameplay settings (Locking character movement during conversations, Automatically rotating characters toward each other, Spawning cinematic cameras, Placing dialogue participants at specific locations and rotations) The way character movement is enabled/disabled as well as rotate characters toward each other can be overrided.

  • Event-Driven Architecture : The system exposes numerous delegates and overridable events (in dialogue subsystem, dialogue component and the widget derived from the C++ WidgetDialog), allowing developers to fully customize dialogue behavior and gameplay interactions.

  • Cinematic Camera System : Choose between multiple camera setups and viewpoints.

  • Facial & Body animation support

  • Voice & Audio integration

  • Blueprint & C++ support : Core systems are implemented in C++ to ensure high performance and scalability

Flexible & Extensible Design

The plugin is designed to adapt to a wide variety of projects and gameplay styles, making it suitable for:

  • RPGs

  • Narrative-driven games

  • Cinematic experiences

  • AI-driven NPC systems

  • Companion systems

  • Open-world interactions

Documentation Link: link

Video preview: video

包含格式