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Descripción

Short Description:

Automatic dedicated-server scaling - spin up, restart and terminate Unreal servers to match player demand..

Long Description:

ServerScaler keeps exactly enough dedicated servers running. Using cloud orchestration it spins instances up as players arrive, restarts crashed ones and terminates idle ones - hands-free.

ServerScaler watches demand and manages your fleet over a JWT-secured realtime control channel: players arrive and instances spin up, sessions end and idle servers terminate, a process crashes and restart policies bring it back - no operator in the loop. Endpoint and URL helpers keep orchestration configuration clean.

It exists for the economics of dedicated servers: session-based multiplayer with spiky player counts, playtests and esports events that need burst capacity, and any live game where paying for idle instances - or losing players to full ones - is real money.

ServerScaler is part of the Alpha XP networking collection for Unreal Engine 4.27-5.0+. Every feature is exposed to both Blueprints and C++, ships with styled HTML documentation, and follows one consistent API style across the whole collection. The plugin is compiled and verified against a clean UE 4.27 project, comes with a utility node pack (hashing, GUIDs, timestamps, tokens, validation), and is maintained under the Alpha XP brand with documentation hosted online.

Key Features:

- Automatic server spin-up and termination

- Crash detection and restart policies

- Cloud orchestration over realtime messaging

- JWT-secured control channel

- Endpoint and URL helper nodes

- Utility node pack: CRC32/MD5/SHA-1 hashing, GUIDs, timestamps, random tokens and hostname validation

Full documentation: https://demo.alphaxp.net/FabStore/Network/ServerScaler/

Support: https://alphaxp.net/

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