Descrição
A versatile FPS animation pack featuring synchronized character and item animations for three firearms and four equipment types. Includes weapon and equipment meshes, matching sound effects, an interactive demo map, an overview map, and a mannequin-compatible reference rig. Ideal for quickly prototyping or expanding first-person shooter projects in Unreal Engine.
Technical Details
Features:
90 animation sequences
45 synchronized character-and-item animation sets
Separate but matching animation sequences for the character and held item
3 animated firearms: Hunter, LA86, and LandLord
4 animated equipment items: Binocular, Flashlight, Walkie-Talkie, and Lighter
Equip, idle, inspect, fire, reload, ammunition-check, talk, and item-specific actions
Included weapon and equipment sound effects
Functional explosive barrel Blueprint with debris meshes
Modular environment meshes for the included demonstration level
Playable demonstration map
Organized overview map
Data-driven preview system
English PDF user guide included separately
Animation Content:
Hunter: 18 animation sequences / 9 synchronized sets
LA86: 22 animation sequences / 11 synchronized sets
LandLord: 22 animation sequences / 11 synchronized sets
Equipment: 28 animation sequences / 14 synchronized sets
Total: 90 animation sequences / 45 synchronized sets
Each synchronized set contains a matching character animation and item animation. Both sequences are intended to be played simultaneously.
Animated Items:
3 firearms
4 equipment items
9 skeletal meshes, including weapon components
Character animations use a full-body mannequin-compatible workflow
No separate first-person arms mesh is included
Texture Information:
3 PBR textures per weapon
3 PBR textures per equipment item
21 weapon and equipment textures in total
Texture resolution: 4096 × 4096
Base Color
Normal
Packed Occlusion / Roughness / Metallic
Included Blueprint and Data Assets:
BP_DemoGameMode
BP_DemoPawn
BP_ExplosiveBarrel
BP_BarrelDebris
E_FPSActionState
DT_ItemProfiles
ST_AnimTriplet
ST_ItemProfile
WBP_DemoHUD
Additional Content:
17 modular building/environment static meshes
8 explosive-barrel static meshes, including the intact barrel, destroyed state, and six debris pieces
Weapon and equipment presentation assets
- Environment assets are included as supporting content and are included in the asset counts
Maps:
L_FPSAnimationPack_Demo
L_FPSAnimationPack_Overview
Skeletal Mesh Statistics
Hunter: 25,040 vertices, 13,549 triangles, 15 bones
Hunter Magazine: 12,470 vertices, 6,720 triangles, 2 bones
Hunter Bullets: 10,074 vertices, 5,268 triangles, 8 bones
LA86: 9,249 vertices, 13,721 triangles, 12 bones
LandLord: 22,462 vertices, 11,883 triangles, 11 bones
Binocular: 6,060 vertices, 5,820 triangles, 2 bones
Flashlight: 4,795 vertices, 6,972 triangles, 5 bones
Lighter: 2,977 vertices, 3,844 triangles, 5 bones
Walkie-Talkie: 8,115 vertices, 6,333 triangles, 5 bones
Additional Technical Information:
Asset Counts:
• 90 Animation Sequences
• 45 synchronized character-and-item animation sets
• 26 Static Meshes
• 9 Skeletal Meshes
• 9 Physics Assets
• 26 Materials
• 58 Textures
• 37 Sound Waves
• 4 Sound Cues
• 5 Blueprints
• 3 Niagara Systems
• 2 Structures
• 1 Enumeration
• 1 Data Table
• 2 Maps
• Custom LODs: 0
• Base LODs: 1 per listed skeletal mesh
• Physics Assets: Not included for the animated item skeletal meshes
• Root Motion: No; animations are in-place
• Network Replicated: No
• C++ Required: No
• Supported Target Platform: Windows
• Documentation: English PDF user guide
• Main Content Directory: /Game/FPSAnimationPackV1
Epic mannequin assets are used only for demonstration and are contained entirely within the Demo folder. Demo-only Epic assets are excluded from the product asset counts above.



















