
설명
Watabou's procedural map generators, running inside Unreal Engine with their output turned into data you can actually build with in PCG.
Watabou Bridge embeds the real web versions of Watabou's generators directly in the editor.
Dial in a map in the live preview, press Import, and you get a native Unreal asset; geometry, rich feature metadata, and a thumbnail. Two PCG nodes then turn that asset into points, paths, regions, and attributes, ready to drive procedural placement, gameplay logic, or set dressing.
It's a standalone plugin.
Seven generators, embedded live:
Perilous Shores · City Generator · Village Generator · Dwellings · One Page Dungeon · Urban Places · Neighbourhood
Each one runs as its actual web app inside a docked editor panel, so what you see in the preview is exactly what gets imported.
Highlights
🗺️ Live, in-editor generation ➝ interact with the real generator, reroll seeds, toggle generation tags, and tweak per-generator parameters. The preview updates as you go.
📦 One-click import ➝ the current map is captured, parsed, and saved as a native Watabou data asset, thumbnail included.
🔗 Load from link ➝ paste a Watabou share URL and the panel restores the matching generator and its settings.
🧩 Two PCG nodes ➝ Watabou | Generate stamps an asset's geometry onto your points (roads, buildings, regions, markers — sorted onto pins); Watabou | Load Properties surfaces each feature's metadata (names, types, tags, numbers) as point attributes.
🌳 Recursive seed chains ➝ a city's footprints unfold into buildings, a building into its interior. Chain generators automatically, or import a single map on its own.
🎯 Feature routing & transforms ➝ split features onto named pins, merge/skip them, reduce footprints to oriented bounding boxes, and control facing, floor stacking, and major-axis alignment.
🔒 Offline by design ➝ generator bundles ship with the plugin (redistributed with Watabou's permission), so everything runs locally. Nothing phones home on its own; generator content only updates when you press Update.
A note on what this is and isn't
Watabou Bridge is a data bridge, not a one-click level builder. It imports Watabou's output and exposes it as raw PCG data -- points, paths, regions, and feature attributes. It does not interpret that data for you: it won't decide what's a wall, place meshes, or assemble a finished scene. The nodes emit exactly what the generator produced, tagged with its feature ids and metadata, and it's your PCG graph that turns that into geometry, gameplay, or set dressing.
That means you'll need to be comfortable with PCG to get value out of it. If you already build with PCG, this hands you clean, structured map data to drive your graphs. If you're after a turnkey generator that produces finished content out of the box, this isn't that tool.
The loop is simple: open the panel from Tools → Watabou → Watabou Bridge, dial in a map, press Import, and drop the asset into a PCG graph.
Built for Unreal Engine 5.7. Generators included with Watabou's permission.








