
描述
TreeGenerator Importer
Documentation
VIDEO - Creating Unreal MegaPlants with Tree Generator
VIDEO - Animated growing with Tree Generator
VIDEO - Animating growing in Unreal and Unity
VIDEO - Exporting and Importing to Unity
PLAYLIST - Tree Generator tutorial playlist
TreeGenerator Importer brings assets created in Tree Generator into Unreal Engine and Unity with focused, production-friendly import workflows.
Import Tree Generator .glb exports with materials, textures, custom collision, LODs, wind/growth material setup, and organized project folders. Unreal Engine imports also support optional Nanite setup, and the Unreal Engine 5.7 version includes Tree Generator MegaPlants package import for creating compatible Procedural Vegetation assets, presets, palette meshes, growth paths, and graph setup for Unreal’s MegaPlants workflow.
For Unity, the package includes importer files, runtime growth support, a prefab setup, and wind shaders for Built-in Render Pipeline, URP, and HDRP.
Key Features
Import Tree Generator .glb assets into Unreal Engine and Unity
Automatic Unreal material instance creation using the included Tree Generator master materials
Unity material and shader setup for Built-in Render Pipeline, URP, and HDRP
Texture import and assignment for bark, leaves, vines, height/top layers, normals, and pivot textures
Optional Unreal Nanite build support
Optional animated growth and wind setup
Custom collision import from Tree Generator exports
LOD import support
Organized Unreal folder output with texture and material replace/reuse options
Unity importer, runtime script, prefab, and wind shaders included
Unreal Engine 5.7 MegaPlants package import support
Generates MegaPlants presets, graph assets, growth paths, palette meshes, and material assignments
Supported Versions
Unreal Engine 5.6: Standard Tree Generator GLB importer
Unreal Engine 5.7: Standard GLB importer plus MegaPlants importer
Unity: Unity 2022 or later, including Unity 6
Unity render pipelines: Built-in Render Pipeline, URP, and HDRP
Intended Use
Use this package when moving procedural trees, plants, vines, roots, bark meshes, foliage, and Tree Generator-authored assets into Unreal Engine or Unity while preserving the export data needed for Tree Generator materials, wind, growth, collisions, LODs, and MegaPlants workflows.
Dependencies Unreal:
This plugin uses Unreal Engine’s Interchange plugin for Tree Generator GLB import. The Unreal Engine 5.7 MegaPlants importer also requires PCG and ProceduralVegetationEditor, which are enabled by the plugin for MegaPlants graph and Procedural Vegetation asset creation.
Dependencies Unity:
com.unity.cloud.gltfast
com.unity.nuget.newtonsoft-json







