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Slope defines speed, realism defines your game!
No Line Tracing. No Complexity. Just Smart, Slope-Aware Movement.
🔗 Quick Links
Preview videos: On vs Off | Third-Person | First-Person | GASP
Playable Showcase Demo: Download
Resources: Video Tutorial | Documentation | Release Notes
Support: Join our Discord for bug/crash reports, feature requests, and general help
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📖 Overview
Elevate the realism of your game’s movement mechanics with Slope-Aware Speed, a performance-friendly, lightweight, plug-and-play actor component designed to adjust character speed dynamically based on the ground slope. Whether your characters are climbing steep hills or dashing down inclines, this asset creates believable behavior that enhances immersion.
Positioned as a Game System under the Game Mechanics category, Slope-Aware Speed is ideal for developers seeking an intelligent, dynamic approach to realistic character movement.
Transform your game with nuanced, responsive motion, where every gradient counts. Add Slope-Aware Speed to your project and watch your world come to life with natural movement dynamics.
Key Features
Realistic Movement Dynamics: Automatically slows down characters when ascending and boosts speed when descending, capturing the natural influence of gravity on movement.
Optimized Efficiency: Operates every tick using streamlined algorithms that bypass resource-heavy line tracing, ensuring consistent performance even in complex scenes.
Seamless Integration: Built as an actor component, it easily attaches to your first-person or third-person character blueprints for flexible use across various terrain types—from rugged outdoor landscapes to indoor staircases.
Customizable Design: Fine-tune speed adjustments with an included customizable float curve, allowing you to match your game’s unique style and difficulty.
Integration with the CBP_SandboxCharacter from GASP
This component is designed to integrate seamlessly with the CBP_SandboxCharacter from the Game Animation Sample Project (GASP). To ensure proper setup and functionality, please refer to the official documentation for detailed instructions on implementation and integration.
Included in the Package
Demo Map: See the component in action with a complete set-up demo environment.
Float Curve: Modify the angle-to-speed relationship to suit your project’s needs.
Actor Component Blueprint: A documented, ready-to-integrate blueprint streamlining your development process.
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✨ Features
A lightweight system
1-step installation
Operates without relying on line tracing
Ready-to-run example
Fully Customizable via float curve
Supports first-person and third-person characters
Supports the CBP_SandboxCharacter in the Game Animation Sample Project (GASP)
Take Your Character’s Realism to the Next Level with Dynamic Terrain Adaptation.
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💬 Message from the Developer
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Your feedback helps us refine tutorials and tools, so they’re clearer and more helpful for everyone. Thanks for supporting our work on Fab! 💖
🎁 As thanks, we’re giving away free access to our Udemy course: Solo Dev Version Control in Unreal Engine with Git & GitHub. To claim your free course, just reach out via email or join our Discord and ask about it!
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🏅 Credentials
This Fab creation comes from an Unreal Authorized Instructor. With certified expertise in Unreal Engine, we ensure every detail reflects professional standards and innovation.








