
Description
A modular camera component with smooth movement and effects like depth blur. Integrates with menus and interactions. Simple, reliable, and saves development time. Works alongside the standard UE camera and spring arm, dropping seamlessly into existing projects.
Separate layers for main (can zoom, etc.) and secondary (temporary, menu, interaction).
Compare with...
Make your own system - takes time to create and streamline enough that it can just be dropped into to any project and work.
Gameplay Camera - UE's Gameplay Camera system fills a similar role but is very complex to work with. You spend more time figuring it out and setting it up than working on your project. CameraCmpt is simple to use.
Example uses:
Easily test different camera positions during development.
Aim/focus.
Sprint field of view + position change.
Shoulder swap.
MMORPG-like zoom + preferred camera.
Event triggered camera changes like opening a chest, inventory, menu, dialogue, or object interaction. Use to alter or represent player focus.
Different zoom/position for different items/weapons.
Game-ready examples included for most of those as soon as you drop in the component.