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Description

Crowd Cheer — GPU Animated Crowd System

DEMO https://youtu.be/9wS9BWrkEmY

Fill your stadium in one draw call. Thousands of animated spectators, zero GameObjects.

Crowd Cheer renders animated crowds entirely on the GPU using a single flat mesh and a texture atlas. No skinned meshes, no Animator controllers, no per-character GameObjects. One plane holds dozens of unique, randomly-animated spectators — scale it across a full stadium without dropping a frame.

Built for Mobile and VR (Quest), fully compatible with PC and Console. Works out of the box with Universal Render Pipeline and supports GPU Instancing and VR Single Pass Instanced rendering.

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