|| Videos & Documentation:
馃搩Documentation | 馃幀Showcase Video
The AutoEnv Modular Structure Tool lets you quickly build and iterate on structural elements such as pillars, beams and more. Using an intuitive array-based system, you can place multiple editable structures within a single actor, adjust dimensions with handy 3D gizmo handles, and randomize results for a natural, unique look.
Perfect for level designers, environment artists, and game developers who want flexible, performant modular assets without the hassle of manual placement.
Built with standard Unreal Blueprints (no PCG required). Maximum flexibility and compatibility across platforms.
|| All the AutoEnv tools support the following features:
Advanced material workflow with procedural effects (color, damage, dirt, etc.)
Performance-friendly instanced mesh output
Non-destructive workflow with locking / unlocking
This tool works and integrates seamlessly with the free AutoEnv Toolbag for one-click spawning and tweaking.
|| More updates will follow in the future!
We are listening to your feedback! Every new review will help us to expand this product even more.
This product supports Nanite and Lumen for Unreal Engine
Lumen documentation Link馃攳
Nanite documentation Link馃攳
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