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Multimedia 1 dla listy Landscape Manager

Opis

Preview: https://www.youtube.com/watch?v=zNoEWqc_cL8

Documentation: https://drive.google.com/file/d/1mdHuVFSo6x-w6JEe-J_N2fNIoqZeUxHv

Landscape Manager

Landscape Manager is a powerful and flexible Unreal Engine landscape material system designed for artists and developers who want full control over terrain creation without sacrificing performance or workflow speed.

It combines manual painting, automatic slope-based materials, advanced PBR controls, procedural variation, and distance-based anti-tiling into a single, production-ready solution suitable for open worlds, realistic environments, and stylized terrains.

Key Features

🔹 Full PBR Texture Support (Per Layer)

Each landscape layer supports:

  • Base Color (Albedo)

  • Normal Map

  • Ambient Occlusion

  • Roughness

  • Height / Displacement

All inputs are optional and fully customizable per layer.

🔹 5 Fully Customizable Landscape Layers

  • Paint manually or use automatic blending

  • Independent control per layer

  • No fixed usage rules — total freedom

Each layer includes its own UVs, color controls, displacement, and blending behavior.

🔹 Advanced UV Controls

  • UV Scale (tiling)

  • UV Offset

  • Texture Rotation

  • Distance-based UV scaling to reduce visible tiling on large landscapes

Ideal for large open-world terrains.

🔹 Triplanar Mapping for Slopes

  • Optional triplanar UV mapping per layer

  • Perfect for cliffs and steep slopes

  • Prevents texture stretching

  • Adjustable blending strength

🔹 Advanced PBR Controls (Per Layer)

Fine-tune the look of each surface directly in the material:

  • Normal Intensity

  • Specular Intensity

  • Roughness Multiplier

  • Ambient Occlusion Strength

  • Color Tint

  • Saturation, Contrast, Brightness

All parameters update in real time.

🔹 Per-Layer Displacement Control

  • Independent displacement amount per layer

  • Easily balance detail and performance

  • Ideal for rocks, ground breakup, and terrain depth

🔹 Dedicated Puddle Layer

  • Paint puddles anywhere on the landscape

  • Control wetness and surface response

  • Perfect for rain, mud, and damp terrain effects

🔹 Automatic Material Controls

  • Slope-based blending

  • Adjustable slope hardness and softness

  • Min / Max height limits per layer

  • Precise control over where materials appear

Ideal for biome transitions like grass → rock → snow.

🔹 Noise-Based Texture Variation

  • Procedural noise to break repetition

  • Adjustable scale and intensity

  • Adds natural variation across large terrains

🔹 Procedural Static Mesh Spawning

Spawn meshes such as:

  • Grass

  • Rocks

  • Debris

  • Custom static meshes

If you enjoy this product, whether it’s a collection, tool, plugin or game-ready asset, please consider leaving a rating.

Your feedback helps us improve and continue creating high-quality tools and assets for your projects.

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