
Descrição
TECHNICAL DETAILS & DOCUMENTATION
Documentation (文档): [Link: English] | [Link: 中文]
Playable Demo (试玩版): [Link: Download via 百度网盘 / 夸克网盘]
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FEATURES
Modular Blueprint Enemy AI Component (BPC_HandyEnemyAIManager)
Open AI Interfaces for Combat Integration
Distance-Based Dynamic Skill Distribution System: Exposed event interfaces, seamlessly compatible with our Handy Combat System, as well as any custom third-party combat logic
Multi-Stage Combo & Independent Cooldown Structure: Exposed function hooks to link combo & cooldown logic from your own combat module
Native Behavior Tree Logic with Hit/Death Interruption Mechanism: Reserved callback events to receive hit/death signals from external combat systems
Auto Rotation & Multi-Cast Delegation for Combat Communication: Dedicated communication interfaces to sync AI behavior with external combat frameworks
Built-in Configurable Presets for AI Patrol, Chase, Attack States
SPECIFICATIONS
Type: 100% Pure Blueprint Content-Only Plugin
Integration: Independent component design; plug-and-play, no project-wide dependencies.
Supported Platforms: Windows (Win64)
Network Replicated: No
Dependencies: None (No C++ modules or compilation required)
Important Note
This is a pure enemy AI management system that only provides open integration interfaces.
Full combat logic (damage calculation, hit reactions, combat animations, hit/death execution etc.) is NOT included.
You can pair this AI plugin with our Handy Combat System for out-of-the-box integration, or connect it to any self-built / third-party combat system of your own design.
No character models, animations or other art assets are bundled within this plugin.


