설명
Make every step feel real in your UEFN horror map: footstep sounds that follow the ground, and a dynamic camera shake that breathes, sways and lands with the player. Written in Verse and Scene Graph, set up without code.
DYNAMIC CAMERA SHAKE
- 4 looping states: idle breathing, walk, sprint and crouch, with smooth crossfades and seamless loops.
- Landing impact: a quick head dip after a jump, a stronger one after a long fall.
- 3 intensity presets per state: Subtle, Normal, Strong.
- Fast reaction to the real movement (20 checks per second), tiny stops filtered out.
SURFACE-BASED FOOTSTEPS
- 6 surfaces: concrete, wood, carpet, grass, gravel, metal.
- Walk, run, crouch and landing steps; the rhythm follows the real speed.
- The same sound never plays twice in a row.
- Surface Zones: place an entity on the floor, scale it, pick the surface. Overlapping zones: the smallest wins (a rug on a wooden floor).
- Each player hears their own steps, or everyone hears everyone in 3D (one option).
NOISE SENSOR
- A device that reacts to the steps around it and fires Trigger devices: a motion alarm, a light, a scare... Running on metal carries far, walking on carpet barely.
NO CODE NEEDED
- Everything is set in the editor. Multiplayer-safe.
Includes a ready-to-play showcase map, 24 step sounds, 6 floor materials and a step-by-step PDF guide.









