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File multimediali per l'articolo White American Football Player Animated: 1

Descrizione

CREATION

The model and its accessories, if any, have been created with 3D Studio Max and imported in the Unreal Engine (see supported engine versions) with FBX

The White American Football Player topology is made up of quads and triangles as follows:

- Head: 3696 polys, 7328 tris, 3977 verts

- Body: 6682 polys, 13356 tris, 6879 verts

- Helmet: 2514 polys, 4996 tris, 2515 verts

- Ball: 2696 polys, 5392 tris, 3045 verts

MATERIALS AND TEXTURES

Textures size are from 1024x1024px to 4096x4096px

All textures are in TGA format

RIGGING AND ANIMATIONS

The models have been rigged with 3D Studio Max Biped with additional bones for the face and helpers for the bottom of the surcoat

The package includes 22 animations:

- Ball Throw

- Catch Ball

- Disappointment

- Evading Left

- Evading Right

- Exultant

- Idle

- Jump

- Jump with Ball

- Kickoff

- Exultant 2

- Running Backward

- Running Forward

- Running Looking Back

- Running to 180° Turn Back

- Running to 180° Turn Forward

- Running with Ball

- Snap

- Strafe Left

- Strafe Left with Ball

- Strafe Right

- Strafe Right with Ball

and T-pose

The animations are in place

The animations has been crafted (no motion capture)

Features

- T-pose

- American Football Ball

- 5 Static Meshes

- 9 Maps: Overview and Scene for each Poses

- SSS Profile

- Scaled To Epic Skeleton: Yes

- Rigged: Yes

- Rigged To Epic Skeleton: No

- Compatible With MetaHuman: No

- Animated: Yes

- Geometry: Quads/Tris

- Textures: Yes

- Material: Yes

a: 8 Materials (Ball, Clothes, Eyes, Eyes Cornea, Helmet, Platform and Blocks, Shoes, Skin)

b: 9 Materials Layers (Color Skin, Fabric, Glossy Plastic Coated Metal, Holes, Leather, Plastic, Socks, Synthetic Fabric and

Synthetic Leather)

c: 3 Materials Function (Base Color, Base Values and Cloth Shading)

Formati inclusi