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TrueODS Distributed — 360 Stereo & Distributed Rendering ilanı için 1. medya
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360° stereoscopic panoramas with correct parallax in every direction

Render immersive 360° and VR180 content in Unreal Engine through Movie Render Queue—with Lumen, seamless volumetric rendering and linear HDR output.

No engine modification or external stitching application required.

Core features

  • Correct stereo parallax with Lumen in every viewing direction.

  • 8K stereo in minutes in our test scenes; performance varies with scene, settings and hardware.

  • Seamless volumetric rendering across the full 360° panorama, indoors and outdoors.

    • Height fog, volumetric fog, mesh-based volume materials, Local Fog Volumes, Volumetric Clouds, and VDB / heterogeneous volumes.

    • Custom fog effects and particle cards for steam, rain, airborne dust, and smoke.

  • 360° and VR180 output, with top/bottom or side-by-side stereo layouts.

  • HDR EXR masters, plus PNG, JPG or 16-bit TIFF images.

Editions

TrueODS

The complete single-workstation panorama workflow, with support for resuming interrupted renders.

View TrueODS on Fab

TrueODS Distributed

This listing. Everything in TrueODS, plus Multi-Machine Rendering and Engine-Level Temporal Lock.

Multi-Machine Rendering checks settings, assigns frame ranges and verifies that the collected output is complete. You copy the project to each machine, start the renders and collect the results.

Engine-Level Temporal Lock maintains consistent scene timing across separate render runs on one or several machines. Simulations and effects may still require caching, warm-up and checks at segment boundaries. All machines must use matching engine and plugin builds.

Compatibility

  • Engine: Unreal Engine 5.7 / 5.8

  • Platform: Windows 64-bit

  • Workflow: Movie Render Queue · DX12 / SM6

8K stereo rendering performance

Output resolution is configurable. Our 8K 360° stereo tests used Unreal Engine 5.7 with default TSR anti-aliasing:

  • Research lab: RTX 5090 ~44 s · RTX 4090 ~56 s per frame.

  • Coffee shop: RTX 5090 ~48 s · RTX 4090 ~59 s per frame.

These benchmark figures were measured with plugin Version 67 (v12).

Render times include both eyes, stitching and saving the output. They exclude project startup and warm-up. Test settings: 150% supersampling, Paced memory mode, 8192 × 4096 per eye and 8192 × 8192 combined in Top/Bottom layout. Actual times vary with scene, settings and hardware.

Documentation and support

Documentation, test details & edition comparison

Support: [email protected]

Demo scenes, characters and third-party assets are not included.

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