VIDEO PREVIEW
Woman Shirt 1 - MetaHuman Skeletal Mesh
Video instruction timings :
1. Character creation
2. Fix Size
3. Create nodes for BlandShape Opening Visor
We need to add our blendshapes to our metahuman
Don't forget to click (9.11) on "simulate this level"
This is a UE limitation without which blendshapes do not work in the sequencer.
Done!
FAQ
Why not make the outfit helmet resizable instead of a skeletal mesh?
Because it's a hard surface and will bend unnaturally.
Why are there three blend sheps instead of one?
If you make one, the visor will collapse inside the helmet.
Metahuman character not include! (Its standart preset "Victor")