
Description
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▶ Video Preview (Unreal Engine & Unity):
https://youtu.be/3N3Fe7SkwfA?si=Y8yMQ6JzEoDR6j-a
Easy to integrate and production-friendly character for real-time projects.
Vaelith is a versatile female character designed for both main and supporting roles.
Optimized for gameplay, cinematics, and interactive scenes, she integrates smoothly into modern Unreal Engine and Unity pipelines.
Key Features
Fully game-ready female character
Modular body and outfit parts
Epic Skeleton compatible (UE5 proportions)
Apple ARKit facial blendshapes
Advanced material setup with easy color control
Adjustable character parts via materials and meshes
Clean and production-friendly asset structure
Polycount (No LOD system included)
Vaelith
Faces 25600 – Tris 50833 – Verts 28323
Vaelith – Full Set (Full Outfit)
Faces 44423 – Tris 88321 – Verts 49061
Weapon (separate mesh)
Faces 704 – Tris 1288 – Verts 646
Rig & Animation Compatibility
Rigged to Epic Skeleton with preserved main hierarchy
Compatible with standard Unreal Engine animations
Facial animation supported via morph targets
Additional bones are included for extended control and optional physics setups.
Full list of additional bones is available in the documentation.
Facial Blendshapes
52 Apple ARKit blendshapes
Calibrated for facial animation and expression control
Tested with Live Link Face in Unreal Engine
Compatible with facial capture and streaming workflows
Modularity & Customization
Fully modular character structure
Individual body and outfit parts can be enabled or disabled
Hidden geometry under clothing for improved performance
Easy color customization using material instances
Designed to support multiple variations from a single base character
Materials & Textures
Advanced real-time materials included
Custom Shader Graph materials for color and detail customization (Unity)
MatID masks for fast and intuitive color changes
Designed for efficient iteration and customization
Engine Compatibility & Projects
Unreal Engine
Supported versions: 4.24+
Epic Skeleton compatible with additional bones
Facial animation supported via morph targets
Advanced material instances with MatID color masks
Demo scene included for preview and testing
Basic third-person demo animations included
Hair wind simulation setup included
Unity
Compatible with Built-in, URP, and HDRP render pipelines
Humanoid rig with eye and jaw bones
Facial animation driven by BlendShapes
FullSet.fbx included for customization
Works with standard Humanoid animations from the Asset Store
Important Notes
Advanced gameplay systems, controllers, and custom animation systems are not included
Environments shown in preview images or videos are used for presentation purposes only
SUPPORT
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