
描述
A modular village-house construction kit (walls, floors, roofs, doors, windows, posts) built for Unreal Engine 5.8. Every piece is a self-contained static mesh with its pivot at the origin, ready to snap together in a level.
Notes & limitations
One material slot per mesh (single-material pieces) — simple to re-skin via the MI_VH_* instances or new instances off M_VH_Master.
No Nanite by design; LODs cover scalability. Enable Nanite per-mesh if targeting Nanite-only projects.
L_VH_Showcase is a demo/turntable map (all 42 pieces on a lit floor); exclude it if the listing should ship meshes only.
Source FBX (per-mesh, embedded base colour) live outside the project at ModularVillagehouseV3/FBX/UE_Export/.
Type of assets: Static Meshes (modular kit)
Number of unique meshes: 42
Collisions: Yes — auto-generated simple collision, 1 primitive per mesh
Vertex count: 18 – 1,612 per mesh
Triangle count (LOD0) 9,320 total · min 16 · max 1,864 · avg 222
LODs Yes — 4 levels per mesh (auto screen sizes)
Number of materials: 1 master material (M_VH_Master)
Number of material instances: 4
Number of textures: 12
Texture resolutions 2048 × 2048 (all 12)
Nanite No (LOD-based;
Broad hardware compatibility : Lightmap UVsYes — generated on import (UV channel 1)
Supported engine versions5.8
Supported platforms: Windows / Mac / Linux / Consoles (no platform-specific content)







