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Modular Village House Construction Kit - Caribbean Shacks 제품 등록을 위한 미디어 1개

설명

A modular village-house construction kit (walls, floors, roofs, doors, windows, posts) built for Unreal Engine 5.8. Every piece is a self-contained static mesh with its pivot at the origin, ready to snap together in a level.

Notes & limitations

  • One material slot per mesh (single-material pieces) — simple to re-skin via the MI_VH_* instances or new instances off M_VH_Master.

  • No Nanite by design; LODs cover scalability. Enable Nanite per-mesh if targeting Nanite-only projects.

  • L_VH_Showcase is a demo/turntable map (all 42 pieces on a lit floor); exclude it if the listing should ship meshes only.

  • Source FBX (per-mesh, embedded base colour) live outside the project at ModularVillagehouseV3/FBX/UE_Export/.

    Type of assets: Static Meshes (modular kit)
    Number of unique meshes: 42
    Collisions: Yes — auto-generated simple collision, 1 primitive per mesh
    Vertex count: 18 – 1,612 per mesh
    Triangle count (LOD0) 9,320 total · min 16 · max 1,864 · avg 222
    LODs Yes — 4 levels per mesh (auto screen sizes)
    Number of materials: 1 master material (M_VH_Master)
    Number of material instances: 4
    Number of textures: 12
    Texture resolutions 2048 × 2048 (all 12)
    Nanite No (LOD-based;
    Broad hardware compatibility : Lightmap UVsYes — generated on import (UV channel 1)
    Supported engine versions5.8
    Supported platforms: Windows / Mac / Linux / Consoles (no platform-specific content)


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