
Açıklama
Add local AI features to Unreal Engine projects. Build AI dialogue, assistants, multimodal interactions, and tool-driven gameplay systems from Blueprint or C++.
LiteRT-LM Edge AI for Unreal Engine helps you bring local LLM-powered features into your Unreal projects without depending on a cloud AI service.
Use it to create smarter NPC dialogue, in-game assistants, AI-powered tools, prototype workflows, interactive characters, image-aware gameplay features, and privacy-conscious AI experiences that can run with compatible local model files.
Main Features
Local AI for Unreal Engine
Run compatible local model files directly in your Unreal project workflow.
Text generation
Stream generated text for dialogue, assistants, chat interfaces, and gameplay responses.
Blueprint and C++ support
Build AI features visually in Blueprint or integrate them directly in native C++.
Multimodal interactions
Send prompts together with local image and audio file paths for supported multimodal models.
Conversation support
Create multi-turn AI conversations for characters, tools, assistants, and interactive systems.
Tool calling workflow
Let the AI request actions from your game or application, then return the results back into the conversation.
Async workflow
Use callback-based async actions designed for Unreal gameplay integration.
Use Cases
NPC dialogue and character interaction
Local AI assistants inside editor tools or runtime apps
AI-powered gameplay prototypes
Image-aware interactions and analysis
Offline or privacy-conscious AI experiences
Tool-using agents connected to your own gameplay logic
Important Notes
Compatible LiteRT-LM model files are required.
Models are not included with this plugin.
Multimodal input currently uses local file paths. It does not directly accept UTexture2D or USoundWave objects.
Performance and feature support depend on the model, target hardware, and selected runtime configuration.




