转至内容
商品 Yacht Boat 01 Black Rig Interior All PBR Unity UE Textures 的媒体 1

描述

The Photorealistic 3D model of Yacht Boat 01 Black Rigged with Interior Version , This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc,.

Features:

-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily.

- Rigged only in Maya and Blender.

- UnityPackage doesnot contain Rig.

- Rigged properly using Armature and Shape keys. All bone constraints are set in Blender.

-Clean and optimized topology is used for maximum polygon efficiency.

-All textures and materials are tailored and applied for high quality render results.

-Mid Poly and optimized for use for games, films, commercials, etc.,

-All objects have fully unwrapped UVs and UVs are Overlapped to utilize more UV space and high texture quality.

-No extra plugins are needed for this model.

-Units: meters.

-PBR textures are available for both Specular-Glossiness and Metalness-Roughness workflows

Materials

The Model has 2 material Yacht Boat01 Black_Exterior_Mat, Yacht Boat01 Black InteriorMat.

Each has its own set of texture maps.

Texture Maps and Resolutions

All Metallic and Specular Maps

(Supports for 3D Softwares and Renderers)

- Basecolor (4K)(2K)(1K)

- Diffuse (4K)(2K)(1K)

- AO (4K)(2K)(1K)

- Roughness (4K)(2K)(1K)

- Glossiness (4K)(2K)(1K)

- Metallic (4K)(2K)(1K)

- Specular (4K)(2K)(1K)

- NormalDirectX (4K)(2K)(1K)

- NormalOpenGl (4K)(2K)(1K)

- Opacity (4K)(2K)(1K)

Texture Maps for Unity

Universal Render Pipeline(URP) - Both Metallic and Specular Workflows

- AlbedoTransparent (4K) (2K) (1K)

- MetallicSmoothness (4K) (2K) (1K)

- SpecularSmoothness (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows

- Basemap (4K) (2K) (1K)

- MaskMap (4K) (2K) (1K)

- Specular (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

UE4 Packed

- Basecolor (4K) (2K) (1K)

- Normal (4K) (2K) (1K)

- OcclusionRoughnessMetallic (4K) (2K) (1K)

PolyCount Without Subdivision

Vertices - 57790

Faces - 54986

Tris - 106589

The units used in this project are,

Unit System : Metric

Length : Meters

Rotation : Degrees

Bookmark us for More Game Assets

包含格式

其它文档