
Opis
SimpleLeveling provides a reliable C++ driven system for all character progression in your single-player project. Stop wasting development time debugging XP formulas, save data, and level-up triggers. SimpleLeveling delivers the professionally-engineered backbone, so you can focus on game design. Drop-in SimpleLeveling, define your data, and watch your game come to life.
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Built for Every Kind of Progression
Whether you’re building a party-based JRPG, a fantasy RPG with combat, fishing, and crafting, or even non-character systems like factions or world upgrades. SimpleLeveling is the unopinionated core that provides the data structure and reliability to support your entire vision.
Professional Quality
Unit Tested: Includes a full suite of Unit Tests guaranteeing reliability and stability.
C++ Performance: Engineered by a professional developer for maximum stability, minimal overhead, and avoids the performance bottleneck of a blueprint based system.
Key Features
Leveling Tracks: Configure each track with its own min, max, default level, and unique XP curve definition.
Global & Local Leveling: Track progression globally via the subsystem or on a per-actor basis with components.
Event-Driven Pipeline: Drive in-game events, logic, or narrative with built-in event handling for XP gains, Level Ups, and Max Levels reached.
Blueprint & C++ Integration: Full integration and access for both major workflows.
Editor UI for Debugging: Includes an optional editor UI to facilitate testing and validation.
Ideal For
Solo developers and small studios building single-player data-driven RPGs or progression systems.
Teams that want C++ reliability without rewriting leveling logic from scratch.
Anyone who values clean architecture, performance, and long-term maintainability.






