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Medium 1 für Eintrag SimpleLeveling
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Beschreibung

SimpleLeveling provides a reliable C++ driven system for all character progression in your single-player project. Stop wasting development time debugging XP formulas, save data, and level-up triggers. SimpleLeveling delivers the professionally-engineered backbone, so you can focus on game design. Drop-in SimpleLeveling, define your data, and watch your game come to life.

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Built for Every Kind of Progression

Whether you’re building a party-based JRPG, a fantasy RPG with combat, fishing, and crafting, or even non-character systems like factions or world upgrades. SimpleLeveling is the unopinionated core that provides the data structure and reliability to support your entire vision.

Professional Quality

  • Unit Tested: Includes a full suite of Unit Tests guaranteeing reliability and stability.

  • C++ Performance: Engineered by a professional developer for maximum stability, minimal overhead, and avoids the performance bottleneck of a blueprint based system.

Key Features

  • Leveling Tracks: Configure each track with its own min, max, default level, and unique XP curve definition.

  • Global & Local Leveling: Track progression globally via the subsystem or on a per-actor basis with components.

  • Event-Driven Pipeline: Drive in-game events, logic, or narrative with built-in event handling for XP gains, Level Ups, and Max Levels reached.

  • Blueprint & C++ Integration: Full integration and access for both major workflows.

  • Editor UI for Debugging: Includes an optional editor UI to facilitate testing and validation.

Ideal For

  • Solo developers and small studios building single-player data-driven RPGs or progression systems.

  • Teams that want C++ reliability without rewriting leveling logic from scratch.

  • Anyone who values clean architecture, performance, and long-term maintainability.

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