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Descripción

DEMO : https://drive.google.com/file/d/1FmgL71MkfyxMklmm89PcXyj2-Q-dJv6V/view?usp=sharing
VIDEO : https://youtu.be/8T8PvGJ29JI
DISCORD : https://discord.gg/4uNmEMa7Uk
DOCUMENTATION : https://docs.google.com/document/d/1Qcu_NTS4DpxdtAmB4MKd_eRFlNw6V0-hvx4abYSO_QU/edit?usp=sharing


🔐 Advanced Multiplayer Heist & Security System

The Advanced Multiplayer Heist & Security System is a customizable Blueprint framework designed for multiplayer gameplay. Its systems work together: cameras and lasers can trigger regional alarms, security states can restrict access, and players can interact with connected devices to overcome security measures.

🎮 How It Works

Configure your security devices, assign their zones, and connect them to the appropriate security controls.

Players can:

  • Monitor live security camera feeds

  • Open secured doors using PIN codes or matching keycards

  • Attempt to unlock vaults through lockpicking

  • Hack connected security devices and doors

  • Cut or restore power through power boxes

  • Silence connected alarms using security panels

  • Collect loot after opening its linked vault

These mechanics can be combined to create different routes through a secured area.

📹 Security Cameras & CCTV

Monitor areas and detect players with configurable security cameras.

Camera settings include:

  • Detection timing and scan interval

  • Detection progress decay

  • Patrol angle and rotation speed

  • Patrol waiting time

  • Security zone assignment

Cameras can trigger their assigned zone’s alarm when a player is detected. Configure detection timing for an immediate response or a longer detection period.

The CCTV interface lets players view live camera feeds and switch between cameras.

🚪 Security Doors & Access Control

Configure doors with different access requirements.

Supported features include:

  • Unlocked access

  • PIN code entry

  • Keycard access through matching CardIDs

  • Access-level checks

  • Security-state restrictions

  • Power-dependent behavior

Assign matching CardIDs to a keycard and a door to determine which card grants access. Connect doors to the security system so their accessibility can respond to lockdown and power changes.

🔓 Vaults & Lockpicking

Protect loot behind configurable vault doors.

The lockpicking system uses a target angle and adjustable tolerance. Lower tolerance requires a more precise angle, making the attempt harder. Higher tolerance makes it easier.

Lockpicking target angles are assigned automatically at the start of the game.

Vaults also support access, security-state, and power settings.

🚨 Regional Alarms & Security Control

Organize your security setup into zones with connected alarms and regional security data centers.

When a connected security device triggers an alarm:

  • Warning lights activate

  • Sirens play

  • The event is reported to the regional security data center

  • Connected devices and secured doors can enter lockdown

Security panels allow players to silence their connected alarms.

🔴 Security Lasers

Use lasers to guard entrances, corridors, and restricted areas.

  • Trigger a zone alarm when a player crosses a laser

  • Assign lasers to the security zone they should affect

  • Control their powered state through the security system

Different lasers can be connected to different zones within the same level.

💻 Hacking Terminals

Allow players to hack connected security devices and doors.

The hacking interface provides progress and result feedback, while the terminal controls which devices are affected.

⚡ Power Boxes

Control power to selected security devices and doors.

Power boxes let players cut or restore electricity to their connected targets, allowing power control to become part of the security encounter.

💰 Customizable Loot

Configure collectible loot for your vaults.

Editable properties include:

  • Loot mesh

  • Linked vault

  • Loot value

  • Save identifier

Loot cannot be collected until its linked vault has been opened.

💾 Security Save & Load

Save and restore the current security setup.

The system covers:

  • Doors

  • Alarms

  • Power boxes

  • Loot

  • Hack terminals

  • Zone data

Save and load functionality is multiplayer-compatible and can be triggered through custom events, UI buttons, or your own input system.

🌐 Multiplayer Features

All included gameplay systems are built for multiplayer.

  • Replicated security and device states

  • Server-side interaction handling

  • Client-side PIN and lockpicking feedback

  • Multiplayer interactions for connected security devices

  • Multiplayer-compatible security save and load

🛠 Blueprint Structure

The system is built with Blueprints and includes:

  • Reusable Actor Components

  • Blueprint Interfaces

  • Organized graphs with commented sections

  • Configurable security actors

  • Interfaces for CCTV, PIN entry, lockpicking, and hacking

Gameplay logic can be inspected and modified directly in the Blueprint Editor.

⚙️ Customization

Adjust the security setup to suit your level and gameplay.

Configure:

  • Device zones and connections

  • Camera detection and patrol behavior

  • Door access methods, PIN codes, and CardIDs

  • Lockpicking tolerance

  • Power-box targets

  • Hack-terminal targets

  • Loot meshes, values, linked vaults, and save identifiers

📦 Included Content

  • Security camera and CCTV viewing systems

  • Security doors and vaults

  • PIN and keycard access systems

  • Lockpicking system

  • Regional alarms and security management

  • Security lasers

  • Hacking terminals

  • Power boxes

  • Alarm control panels

  • Collectible loot system

  • Security save and load

  • Interaction components and user interfaces

  • Demonstration level showcasing the systems

💡 Use Cases

Designed for projects that need connected security and access-control mechanics, including:

  • Heist and stealth games

  • Horror and survival games

  • First-person action games

  • Escape-room experiences

  • Multiplayer projects

Formatos incluidos