
Beschreibung
DEMO : https://drive.google.com/file/d/1FmgL71MkfyxMklmm89PcXyj2-Q-dJv6V/view?usp=sharing
VIDEO : https://youtu.be/8T8PvGJ29JI
DISCORD : https://discord.gg/4uNmEMa7Uk
DOCUMENTATION : https://docs.google.com/document/d/1Qcu_NTS4DpxdtAmB4MKd_eRFlNw6V0-hvx4abYSO_QU/edit?usp=sharing
🔐 Advanced Multiplayer Heist & Security System
The Advanced Multiplayer Heist & Security System is a customizable Blueprint framework designed for multiplayer gameplay. Its systems work together: cameras and lasers can trigger regional alarms, security states can restrict access, and players can interact with connected devices to overcome security measures.
🎮 How It Works
Configure your security devices, assign their zones, and connect them to the appropriate security controls.
Players can:
Monitor live security camera feeds
Open secured doors using PIN codes or matching keycards
Attempt to unlock vaults through lockpicking
Hack connected security devices and doors
Cut or restore power through power boxes
Silence connected alarms using security panels
Collect loot after opening its linked vault
These mechanics can be combined to create different routes through a secured area.
📹 Security Cameras & CCTV
Monitor areas and detect players with configurable security cameras.
Camera settings include:
Detection timing and scan interval
Detection progress decay
Patrol angle and rotation speed
Patrol waiting time
Security zone assignment
Cameras can trigger their assigned zone’s alarm when a player is detected. Configure detection timing for an immediate response or a longer detection period.
The CCTV interface lets players view live camera feeds and switch between cameras.
🚪 Security Doors & Access Control
Configure doors with different access requirements.
Supported features include:
Unlocked access
PIN code entry
Keycard access through matching CardIDs
Access-level checks
Security-state restrictions
Power-dependent behavior
Assign matching CardIDs to a keycard and a door to determine which card grants access. Connect doors to the security system so their accessibility can respond to lockdown and power changes.
🔓 Vaults & Lockpicking
Protect loot behind configurable vault doors.
The lockpicking system uses a target angle and adjustable tolerance. Lower tolerance requires a more precise angle, making the attempt harder. Higher tolerance makes it easier.
Lockpicking target angles are assigned automatically at the start of the game.
Vaults also support access, security-state, and power settings.
🚨 Regional Alarms & Security Control
Organize your security setup into zones with connected alarms and regional security data centers.
When a connected security device triggers an alarm:
Warning lights activate
Sirens play
The event is reported to the regional security data center
Connected devices and secured doors can enter lockdown
Security panels allow players to silence their connected alarms.
🔴 Security Lasers
Use lasers to guard entrances, corridors, and restricted areas.
Trigger a zone alarm when a player crosses a laser
Assign lasers to the security zone they should affect
Control their powered state through the security system
Different lasers can be connected to different zones within the same level.
💻 Hacking Terminals
Allow players to hack connected security devices and doors.
The hacking interface provides progress and result feedback, while the terminal controls which devices are affected.
⚡ Power Boxes
Control power to selected security devices and doors.
Power boxes let players cut or restore electricity to their connected targets, allowing power control to become part of the security encounter.
💰 Customizable Loot
Configure collectible loot for your vaults.
Editable properties include:
Loot mesh
Linked vault
Loot value
Save identifier
Loot cannot be collected until its linked vault has been opened.
💾 Security Save & Load
Save and restore the current security setup.
The system covers:
Doors
Alarms
Power boxes
Loot
Hack terminals
Zone data
Save and load functionality is multiplayer-compatible and can be triggered through custom events, UI buttons, or your own input system.
🌐 Multiplayer Features
All included gameplay systems are built for multiplayer.
Replicated security and device states
Server-side interaction handling
Client-side PIN and lockpicking feedback
Multiplayer interactions for connected security devices
Multiplayer-compatible security save and load
🛠 Blueprint Structure
The system is built with Blueprints and includes:
Reusable Actor Components
Blueprint Interfaces
Organized graphs with commented sections
Configurable security actors
Interfaces for CCTV, PIN entry, lockpicking, and hacking
Gameplay logic can be inspected and modified directly in the Blueprint Editor.
⚙️ Customization
Adjust the security setup to suit your level and gameplay.
Configure:
Device zones and connections
Camera detection and patrol behavior
Door access methods, PIN codes, and CardIDs
Lockpicking tolerance
Power-box targets
Hack-terminal targets
Loot meshes, values, linked vaults, and save identifiers
📦 Included Content
Security camera and CCTV viewing systems
Security doors and vaults
PIN and keycard access systems
Lockpicking system
Regional alarms and security management
Security lasers
Hacking terminals
Power boxes
Alarm control panels
Collectible loot system
Security save and load
Interaction components and user interfaces
Demonstration level showcasing the systems
💡 Use Cases
Designed for projects that need connected security and access-control mechanics, including:
Heist and stealth games
Horror and survival games
First-person action games
Escape-room experiences
Multiplayer projects











