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AgX Tone Mappers ์ œํ’ˆ �๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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๐ŸŽจ Custom Tone Mappers โ€” Six Industry-Standard Curves for Cinematic Color

Unreal Engine ships with Only ACES. Custom Tone Mappers adds six battle-tested tone mapping operators to your post-process pipeline, each implemented from the original papers and presentations. Switch between them in a single dropdown from Project Settings. No engine modifications, no source rebuild, no Post Process Material hacks โ€” just a clean SceneViewExtension that hooks the pipeline at the right place.

Compare looks side by side. Match a film reference. Hit a target HDR workflow. All from one panel.

โœ… Key Features

๐ŸŽฌ TONE MAPPING OPERATORS
โœ”๏ธ AgX (Sobotka / Wrensch) โ€” Natural, photographic results with graceful highlight rolloff. Three looks: Default, Golden, Punchy
โœ”๏ธ GT Uchimura โ€” CEDEC 2017 curve with six parameters: max brightness, contrast, linear start/length, black tightness, pedestal
โœ”๏ธ Reinhard Jodie โ€” Classic 2002 operator, parameter-less variant with proper hue preservation
โœ”๏ธ Reinhard Extended โ€” Configurable white point for controlled highlight mapping
โœ”๏ธ Hable Filmic โ€” Uncharted 2 GDC 2010 curve with full A-F + W parameter control plus exposure bias โœ”๏ธ Hejl-Burgess-Dawson โ€” The iconic HL2 / Source-era filmic look, no parameters needed.
โœ”๏ธ Linear (Passthrough) โ€” No curve applied, for HDR external workflows or debug

๐ŸŽฏ PIPELINE INTEGRATION
โœ”๏ธ Native SceneViewExtension โ€” no engine source modification required
โœ”๏ธ Inserted before the engine tonemap pass, native filmic curve neutralized automatically
โœ”๏ธ Real-time preview in editor viewport AND Play-in-Editor
โœ”๏ธ Compatible with Movie Render Queue for offline cinematics
โœ”๏ธ Compatible with all standard Post Process Volumes and post-process materials

โš™๏ธ FULL PARAMETER CONTROL
โœ”๏ธ Global exposure compensation (ยฑ10 stops) on top of auto/manual exposure
โœ”๏ธ Per-operator parameters exposed in Project Settings with live updates
โœ”๏ธ EditCondition hides irrelevant parameters when switching operators
โœ”๏ธ All settings stored in DefaultEngine.ini for Git versioning

โš ๏ธ Important Notes

  • The plugin neutralizes Unreal's native Filmic tone curve when active (ToneCurveAmount, FilmSlope, FilmToe, FilmShoulder set to neutral values). Disable the plugin to restore native ACES behavior.

  • Not designed for HDR display output (PQ / scRGB / Rec.2020). For HDR monitor pipelines, use Linear mode and handle display encoding externally, or disable the plugin.

  • Mobile platforms (ES3.1) are not supported.

  • This plugin only affects rendering. It does not include color grading, LUT, white balance or any other post-process features.

๐Ÿ›  Supported Engine Versions โœ”๏ธ Unreal Engine 5.3 and above (5.4, 5.5, 5.6, 5.7 fully tested)

๐Ÿ“š Documentation ๐Ÿ’ฌ Discord

๐Ÿ›  All asset maps are not included*

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