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File multimediali per l'articolo Easy Blood - Skinned Decal System: 1

Descrizione

VIDEO: https://youtu.be/dUD4g5shx9o

Easy Blood - Skinned Decal System makes it simple to place paint, wounds, blood, bullet holes, splashes, or custom decals directly on skeletal meshes.
Paint blood won’t stay static where you shoot. It will flow, and it’s optimized too!

Add the Decal Painter component to the character you want to bleed.
Call the function to make the paint flow. That’s it!

Decals stay attached to the hit area and follow bone animation, morph target deformation, and ragdoll movement.
Add the Decal Painter component to your character, call Paint Blood from your hit logic, and the system handles the rest.


Documentation Link:

https://docs.google.com/document/d/1yKSB4ziMU7Ui3RS-bVVUCcB23-I-hw3RCfUw2CToFF0

Example Project (Plugin Required)

https://drive.google.com/file/d/1oZQ5myc2sTOSy-0FfUYTDMOFo87n1LqZ

A ready-to-use paint material and textures are included, with controls for paint color, animated flow, splashes, bullet holes, opacity, size, depth, and fade time.

The plugin supports single-player and multiplayer projects, modular characters, multiple skeletal mesh receivers, decal spacing and capacity controls, distance-based optimization, and optional save/load functionality.

Use the included paint effect or create your own materials for wounds, dirt, damage, paint, magic marks, and other character decals.

Ideal for shooters, horror games, action games, and any project that needs decals that move naturally with animated characters.

How Is It Optimized?

The system is written in C++ and designed to be fully compatible with Blueprints. Simply add the component to your character and call the Paint function to spawn paint wherever you want.

Paint rendering is optimized based on distance. You can set a fade duration or remove paint at any time using Clear All Decals or Erase Decal.

Contact:
[email protected]

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