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Multimedia 1 dla listy Campaign Manager

Opis

A data-driven menu system dedicated to a traditional Single-player story mode where the player progresses through the campaign by completing levels.

  • Easy interaction with the C++ subsystem using Level actors or from Blueprint to progress the campaign, save checkpoints, accumulate score, etc

  • Features many customization options via Data Tables to control the sequence of levels, descriptions, preview images, and supports multiple campaign data tables.

  • Wide range of project configuration options for style (color, fonts, outlines) and menu behavior such as the Countdown Timer and uncompleted levels are displayed.

  • Includes Editor Tool for creating and editing game save data, placing custom level actors in the map, and a through validation check for missing data table properties and duplicates.

    For a similar menu system that is tailored towards custom missions, try my Custom Mission UI Plugin


Disclaimers:
-The campaign menu is built in C++ as a Slate CompoundWidget with a Widget class that acts as a wrapper. This means you will not be able to open the widget in the Designer view as you would in Editor created Widget blueprints. You do however have robust customization options at your disposal with the Developer Settings and Data Tables.
-The images seen in the screenshot and example project are for not part of the product, they are samples included in the example project and Demo to show the scalability of the system.

-Does not contain any levels, animations, or character logic

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