
Descrizione
Cellular Automata (CA) is a simple yet incredibly powerful algorithmic system used to generate organic, natural‐looking structures from nothing more than a grid of cells (‘noise’) and a handful of rules. Each cell in the grid is either “alive” or “dead,” and on every simulation step, the grid evolves based on the state of its neighbours.
From these tiny local interactions, complex global patterns emerge. These patterns can be used as the basis for procedural map, whether caves, terrain, biomes, etc. The noise can be random, or seeded for reproducibility.
This plugin provides blueprint nodes to run the cellular automaton algorithm in your project and it is written in C++ for performance.
It also contains helper nodes to cover activities such as identification of clusters ('rooms'), masking, locating spawn points, and debugging.
A demo scene is also included to show possible implementations.


