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Descrizione

🎬 RenderPass Pro: MRQ Multi-Pass, Smart Stencil, AE & Nuke Auto-Comp
πŸš€ The fastest way to automate your Movie Render Queue pipeline and assemble passes in After Effects.
RenderPass Pro creates a true production bridge between UE5 rendering and After Effects / Nuke compositing.
Stop wasting hours manually setting up render channels and blending layers. It builds your jobs, extracts object masks, and composites everything automatically in seconds.
Perfect for VFX artists, motion designers, virtual production teams, and cinematic creators.

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πŸŽ₯ Video Showcases & Tutorials:

πŸ”₯ Official Trailer & Workflow (NEW!):

[YouTube Link (EN)] | [Bilibili Link (δΈ­ζ–‡)]

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πŸ†• What's New in v1.1

🎬 Nuke Export (New!):

RenderPass Pro now sends your passes straight to Nuke β€” not just After Effects. One click builds a ready-to-use node tree: Read nodes for every pass, a Beauty + AO setup (with an AO Grade you can dial), labeled utility passes, and Smart Stencil color-mask nodes for exactly the IDs you used. If Nuke is open, the comp is sent live; if it's closed, the script is written for you to run later.

The same multi-pass, pre-wired workflow you already know from AE β€” now in Nuke.

✨ Cleaner Smart Stencil Masks:

Masks are noticeably cleaner on dense foliage, Nanite meshes, and fine/transparent edges. The black speckles and missing-edge pixels caused by temporal anti-aliasing are gone β€” masks key reliably every time.

🌿 UE 5.2+ Nanite Compatibility:

Smart Stencil no longer disables Nanite on modern engines (5.2+ writes the mask natively), preserving full quality β€” and a UE 5.7 issue where Nanite skinned foliage could collapse during a stencil render is fixed.

πŸ” Send Previous Renders to AE / Nuke:

Every render now remembers which Smart Stencil colors it used, so you can send an earlier (or scanned) render folder to After Effects or Nuke and still rebuild the correct color-mask comps β€” even after the scene tags are gone.

πŸ› οΈ Stability Fixes:

Ambient Occlusion render settings no longer leak into normal Play-In-Editor sessions (Lumen GI stays intact), plus safer cleanup and level-state handling around Smart Stencil renders.

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πŸ”₯ Major Features

πŸ‘οΈ Real-Time Viewport Preview:

Stop guessing what your passes will look like. Visualize Z-Depth (with custom max distance), World Normal (with DX/GL switch), and Ambient Occlusion (RTAO with adjustable intensity) directly in the Unreal Editor viewport before hitting render.

🎭 Smart Stencil β€” 8-Color Object Masking:

Tag supported renderable actors/components with one of 8 color IDs in the viewport. Masks render cleanly and auto-extract into separate pre-comps in After Effects and Nuke. No rotoscoping.

πŸš€ Multi-Sequence Batch Queue:

Got multiple shots? Add several Level Sequences to the Batch Queue.The plugin can process them all, optionally zip the files, and send a single summarized webhook report.

πŸ–₯️ After Effects Auto-Comp:

Generates a JSX script. If After Effects is running, RenderPass Pro sends it directly to AE. If AE is closed, the JSX is exported and the folder opens so you can run it later. All passes are pre-sorted, pre-scaled, and perfectly blended (Multiply for AO, automated matte extraction for Stencils).

☒️ Nuke Auto-Comp:

New in v1.1. RenderPass Pro can prepare your UE5 multi-pass renders for Nuke compositing, organizing passes and building a ready-to-use node-based comp workflow for production pipelines.

⚑ Flash Render:

Single-frame preview that queues and starts automatically without manual MRQ setup.The output folder opens the moment it's done for rapid look-dev.

🀝 Build the Ultimate Pipeline (AE LiveLink Pro Integration): Seamlessly combine your Pixel Data (renders) with your Spatial Data. Send your render passes alongside exact camera/tracking data. (Requires [AE LiveLink Pro] plugin)

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⭐ Core Features

RenderPass Pro connects Unreal Engine MRQ with After Effects and Nuke compositing workflows.

Automate your pipeline instantly:

🎬 MRQ Job Setup

🎭 Object Masks

πŸ–₯️ AE Layer Compositing

πŸ“¦ File Versioning & Zipping

🎬 Automated MRQ Setup

β€’ Automatically builds Job 1 (EXR passes) + Job 2 (PNG passes) with production-grade quality settings.

β€’ Injects everything directly into the render queue. Just hit Render in the MRQ window and you are done.

β€’ Zero manual configuration required.

🎞️ 11 Supported Render Passes

β€’ Beauty Β· BaseColor Β· Reflections Β· Cryptomatte

β€’ Z Depth Β· World Normal Β· Ambient Occlusion (RTAO)

β€’ Roughness Β· Metallic Β· Motion Vector Β· Smart Stencil

πŸ“¦ Auto Versioning & Notification

β€’ When Auto Version is enabled, renders are versioned automatically (_v01, _v02).

β€’ When Auto Zip is enabled, EXR and PNG folders are zipped automatically β€” ready to hand off.

β€’ Discord, Feishu, DingTalk, and WeCom webhook support. Know when your render farm finishes from anywhere.

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πŸ“¦ Compatibility & Requirements

Unreal Engine versions supported:

5.1 | 5.2 | 5.3 | 5.4 | 5.5 | 5.6 | 5.7

After Effects versions supported:

CC 2022 or newer

Platform:

Windows 64-bit / Windows 10 & 11

βš™οΈ Required UE Plugins (Must be enabled):

β€’ Python Editor Script Plugin

β€’ Movie Render Queue

β€’ Movie Render Queue Additional Render Passes

🎬 Required AE Setting:

β€’ Must enable "Allow Scripts to Write Files and Access Network" in AE Preferences.

πŸ’‘ First-time Nuke setup: The very first time you use Send to Nuke, RenderPass Pro installs a small bridge into Nuke's startup so Unreal can talk to it. Please restart Nuke once after that first

send β€” from then on it connects automatically. (If Nuke isn't running, RenderPass Pro just writes the script and opens the folder, so you can run it whenever you like.)

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⭐Important Note:

This product includes the RenderPass Pro plugin only. Environment, character, scene, and third-party assets shown in screenshots or videos are for demonstration purposes only and are not included.

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πŸ“§ Support & Updates

πŸ“„ Documentation: The full user guide, setup steps, and pass-by-pass breakdown are available here:

πŸ‘‰ [Google Drive link][1.1 whats NEW]

Email: [email protected]

(Response time usually within 24 hours.)

πŸŽ‰ Updates:

All buyers receive free updates, full documentation, tutorial videos, and access to all future improvements.

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πŸš€ Automate Your Render Pipeline Today!

Stop configuring MRQ by hand. Move your multi-pass renders from Unreal Engine into After Effects & Nuke instantly.

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