
Descrição
"Realistic Photography System" is an immersive approach to a photo mode. It includes a realistic, tactile camera screenshot system with a high-end camera feature set. The system allows the player to adjust detailed camera settings on the fly, such as Shutter Speed, Aperture, ISO, Aspect Ratio, Tilt, Exposure, and WhiteBalance, and saves captured screenshots locally on disk.
100% Blueprint - extremely simple, documented nodes
Legacy Input - No project setup, just drag and drop
"Long Exposure" Capture System - First of its kind, captures a complete range of motion by compiling frames over a specified period
Modular/Detachable - All contained within a standalone actor, can be added to any existing gameplay system
Render Target Based - Compatible with all platforms
Supports 4.27 through 5.8
Includes 3 Main Blueprint Systems
"Camera" - Standalone Blueprint Actor that contains camera/screenshot functionality
"First Person Exploration" - First Person Character Blueprint with camera functionality implemented, including raising/lowering the camera
"Drone" - A Free Fly option with camera functionality implemented
Q&A
Q: Like a real camera, do settings like Aperture, Shutter Speed and ISO have an influence on each other?
A: I opted against having a physical exposure system for ease of use. I have included an experimental "Manual" shooting mode that allows the image exposure to be calculated in this way.
Complete Camera Settings List
- Focus (Single/Sustained/Manual)
- Flash (Auto/On/Off)
- Shutter Speed
- Aperture
- ISO (simulates grain)
- Aspect Ratio
- Tilt
- Exposure
- Contrast
- WhiteBalance
- Tint
- Lens Effect
- Filter
- Filter Strength
- Vignette
- Output Resolution
Quick Start
- Drag "B_FirstPersonExploration" or "B_Drone" into the level
- Set 'Auto Possess Player' to 'Player 0' in details panel
- Press Play
Camera Implementation
- Call "Spawn Actor B_Camera" once inside your desired parent blueprint
- Fire Events "Raise Camera" & "Lower Camera" to toggle visibility
- Customize Controls under "input" section of "B_Camera"




